DUST IS A VIRTUAL REALITY PIECE WHICH INVITES THE AUDIENCE TO EXPERIENCE DANCE PERFORMANCE FROM THE PERSPECTIVE OF ETERNAL PARTICLE TRAVELLING IN SPACE.

DUST aims to transform the way people see and experience contemporary dance through a 4 minute long immersive virtual reality experience. It explores the boundaries between the virtual and the real-world experiences and advances research in the fields of participatory performance, human-computer interaction and VR technologies.

In DUST, the audience uses a Virtual Reality (VR) headset to place themselves in the immediate presence of the dancer and within a unique visual and aural scenario created by capturing volumetric recordings of dancers and photogrammetric imagery of Rambert’s building. The resulting effect is exhilarating, allowing the audience to experience the work from different perspectives and within the space where the dance is happening. DUST creates an emotional connection between the audience and the dancers, and between the audience and the digitally reconstructed architecture. It is a demonstration of what dance, performance, film and sound could become in the future of VR.

The piece is inspired by how almost every element on Earth was formed at the heart of stardust, including our bodies. Drawing inspiration from these eternal particles, as well as the motif of the unthinkable world expressed by the philosophy book In the Dust Of This Planet by Eugene Thacker, DUST seeks to reimagine our perception of body, space and time with the use of digital technologies. DUST seeks to explore innovative forms of engaging the audience and ways of building new narratives through the creative partnership of performing arts and new media.

Credits:

Andrej Boleslavský ― digital artist
Mária Júdová ― digital artist
Patricia Okenwa― choreographer
Soňa Ferienčíková ― dancer
Roman Zotov ― dancer
Carmen Salas ― creative producer
Miles Whittaker aka Demdike Stare ― musician

For more information Dust

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