Interactive | 18 Jan, 2015 | Comments Off on Power Glove as stop-motion animation tool
Stop-motion animator Dillon Markey works on projects for animation powerhouses like Robot Chicken and PES. While on set three years ago Markey tired of moving back and forth between the set, camera, and computers for each shot and conceived of a numerical keypad he could use to help control some, if not all, of the devices he uses for animating.
In a stroke of nostalgic brilliance, he realized Nintendo’s failed 1980 Power Glove—a wearable device that was supposed to offer novel ways of controlling video games—posessed the form factor he needed. While the Power Glove itself was a commercial flop because of imprecise and awkward controls (not to mention crummy games), Markey teamed up with an electrical engineer to completely rewire the device so it could interact with his stop-motion software via Bluetooth. In a move that would make Inspector Gadget proud, he further modified the glove to incorporate animation tools like retractable tweezers and special sensors that emit the perfect phrase when you use the glove for a fist-bump.
One would think such modifications would be interesting for the purpose of making a quick concept video like this, but that in practical application it might not really work. Not the case: he’s now used it for over 1.5 years on projects like this. It makes you wonder what other outmoded technology had the right form factor but wrong application? Film by Ava Benjamin.